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Guide and Discussion: Dragunity

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Guide and Discussion: Dragunity

Post by Admin on Wed Jun 18, 2014 10:17 pm


Dragunity Dux

Spoiler:
This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.


Run 3. No questions asked. This card, along with Phalanx, which you'll see below is THE REASON to play this deck. Dux essentially translates into any level 6 synchro or any level 8 synchro.


Dragunity Phalanx


Spoiler:
Once per turn, while this card is equipped to a monster as an Equip Card by a card effect, you can Special Summon this card.

Run 3. Once again, no questions asked. This, along with Dux, translates into a 1 card level 8 Synchro along with Dragon Ruler fodder



Dragunity Arma Mystletainn


Spoiler:
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.

Run 2-3. It used to be run at 1 because we had access to more copies of Tempest as well as 3 Dragon Ravines, but now we need more copies in order to compensate for the loss.



Garuda the Wind Spirit


Spoiler:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. As long as this monster remains face-up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.

Run 1-2. This card is only useful in hands where you can go off. However, the interaction this card has with Tempest is absolutely broken. Along with that, this card is searchable by Gae Dearg and can help extend your combos



Blackwing - Zephyros the Elite


Spoiler:
If this card is in your Graveyard: You can Return 1 face-up card you control to the hand; Special Summon this card from the Graveyard, and if you do, take 400 damage. You can only use the effect of "Blackwing - Zephyros the Elite" once per Duel.

Run 1. This card is tutorable with Gae Dearg and is crucial for extending combos. You do NOT want to see it in your opening hand so don't try to run more than 1. Not to mention, you don't even need more than one copy





Red-Eyes Darkness Metal Dragon


Spoiler:
You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".

Run 1. You need it for the combo play.




The Ruler Engine
Blaster, Dragon Ruler of Infernos
Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Tidal, Dragon Ruler of Waterfalls
Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

Tempest, Dragon Ruler of Storms
Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.

Redox, Dragon Ruler of Boulders
Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


Run Blaster, Tempest and then 1 copy of either Redox/Tidal. You do NOT want to open with any of these guys (other than Tempest). The Rulers provide the follow-up that you will most likely need along with an insane grind game. 





Level 1 Tuners
Flamvell Guard



Dragunity Corsesca



Run 2 copies of Flamvell Guard and 1 copy of Dragunity Corsesca. You need these guys so that you have more targets for Cards of Consonance and so that you can do things when you have access to just one Ruler.



Dragon Shrine


Spoiler:
Send 1 Dragon-Type monster from your Deck to the Graveyard, then, if that monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn.

Run 3. This card is the deck's replacement for Dragon Ravine. It dumps Phalanx and dumps Tempest, which you can then banish with either Garuda or another Ruler and tutor for the combo piece you're missing.




Cards of Consonance

Spoiler:
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

Run 3. You need it for consistency.





Soul Charge


Spoiler:
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.

I heard generic versions Rekindling are pretty good. Run 3.




Gold Sarcophagus

Spoiler:
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

The deck's Reinforcement of the Army. Run the 1 copy you're allowed.



Trap Stun

Spoiler:
Negate all other Trap Card effects on the field this turn.

Run 1-2. It helps you go combo through backrow, but opening multiples really sucks.




Vanity's Emptiness

Spoiler:
Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard.

Run 1-3. This deck can make the Stardust Spark/Vanity lock very easily, a set up which is basically a win condition. And even if you don't have that, it can just act as a pseudo Solemn Warning vs special summons.




Dragunity Knight - Vajrayana



Spoiler:

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon-Type Dragunity" monster in your Graveyard; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard; double this card's ATK until the End Phase.


Run 3. This card is the stepping-stone synchro in the Dux-Phalanx play.




Dragunity Knight - Gae Dearg



Spoiler:

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, during your Main Phase, you can add 1 Level 4 or lower Dragon-Type or Winged Beast-Type monster from your Deck to your hand. Then discard 1 Dragon-Type or Winged Beast-Type monster.


Run 1. It sets up your combos and can let you wall up versus Maxx "C", but you do not need more than one.





Hieratic Dragon King of Atum


Spoiler:

2 Level 6 Dragon-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Deck, and make its ATK and DEF 0. This card cannot attack the turn you activate this effect.


Run 1-2. This card is an integral part of Dragunity combos.




Mecha Phantom Beast Dracossack


Spoiler:

2 Level 7 Monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


Run 1. This guy gives you something to do with your 2 Dragon Rulers and he's also probably one of the most powerful and safe cards you can go into.





Other Extra Deck Cards:
Number 11: Big Eye
Gaia Dragon, the Thunder Charger
Constellar Ptolemy M7 
Queen Dragun Djinn 
Crimson Blader
Colossal Fighter
Scrap Dragon
Stardust Dragon
Stardust Spark Dragon
Black Rose Dragon



The Dragunity Combo:
Requirements:
1| Dragunity Dux in hand
2| Dragunity Arma Mystletainn in hand
3| Dragunity Phalanx in Grave
4| Red-Eyes Darkness Metal Dragon in deck
5| Blackwing - Zephyros the Elite in hand/deck.




The Play:
1| Normal Summon Dux and use its effect, targetting Phalanx.
2| Special Phalanx
3| Special Summon Mystletainn using its effect, then revive Phalanx
4| Make Gae Dearg using Dux and Phalanx.
5| Use Gae Dearg's effect to search and discard Zephyros.
6| Overlay Gae Deag and Mystletainn to summon Hieratic Dragon King of Atum.
7| Use Atum to search Red-Eyes Darkness Metal Dragon.
8| Use REDMD to revive Gae Dearg and use Dearg's effect to search either Phalanx, Dux or Garuda (depending on what your hand and grave contains)
9| Use Zephyros to Return REDMD to hand, then re-summon REDMD using either Atum or Gae Dearg (once again, depending on the situation you are in)
10| REDMD revive Phalanx.
11| Phalanx + Zephyros -> to Vajrayana, which leads to a level 8 Synchro.

Note that starting from step 9, you can change the play up if you have to in order to break your opponent's board. 


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