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Guide and Discussion: Dragon Rulers

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Guide and Discussion: Dragon Rulers

Post by Admin on Thu Jun 19, 2014 1:49 pm

Blaster, Dragon Ruler of Infernos

Spoiler:

Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Run 1.




Tidal, Dragon Ruler of Waterfalls

Spoiler:

Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

Run 1.




Tempest, Dragon Ruler of Storms

Spoiler:

Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.

Run 1.




Redox, Dragon Ruler of Boulders

Spoiler:

Spoiler:
If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.

Run 1.


White Stone of Legend

Spoiler:

Spoiler:
When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

Run 1-2. This card makes Cards of Consonance a +1 as long as you have Blue-Eyes White Dragon in your deck.


Blue-Eyes White Dragon

Spoiler:

Spoiler:
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Run 1-2, depending on the number of copies of White Stone you run. 


Flamvell Guard

Spoiler:

Spoiler:
A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

Run 1-2 depending on the number of White Stone/Blue-Eyes you run.




Dragunity Corsesca

Spoiler:

Spoiler:
While this card is equipped as an Equip Card to a monster, if the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster with the same Type and Attribute as the equipped monster from your Deck to your hand.

Run 0-1.


Card Trooper

Spoiler:


Spoiler:

Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the End Phase. When this card you control is destroyed and sent to your Graveyard: Draw 1 card.


Run 1-2 depending on the number of Kuribandits you run. He sets up your Graveyard for Soul Charge and Dragon Ruler plays.


Kuribandit

Spoiler:

Spoiler:
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.

Run 1-2 depending on the number of Card Troopers you run. Card Trooper and Kuribandit do different things, so it isn't really fair to compare the two. Because of this, there isn't really a set number for how you should run Trooper and Kuribandit as of now.


Mythic Water Dragon

Spoiler:

Spoiler:
If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.

I heard Felgrand is pretty good. Mythic Water is also a searchable Trade-In target when you need one. Note that you can special summon this guy when you control a Scrap Dragon, which can lead to very easy Rank 8 plays. Run 1-2


Spoiler:
Mythic Tree Dragon

Spoiler:

Spoiler:
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.

Mythic Tree is your Redox target. Note that he can make any Rank 7 with Tidal as well as make a Rank 8 with Mythic Water. However, Tree is really weak to effect negation, so be careful when you play him. Run 1.


Debris Dragon


Spoiler:


Spoiler:
When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.

Debris Dragon is essentially the 'Atlantean Dragoons' of Dragon Rulers. Run 1 copy.


Sacred Sword of Seven Stars

Spoiler:


Spoiler:

Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.

Currently, people have mixed opinions on running Seven Star Sword as well. Run 0-1 depending on space.


Trade-In

Spoiler:

Spoiler:
Discard 1 Level 8 monster; draw 2 cards.

Simple card, gives you something to do with your dead Blue-Eyes and Mythic Water Dragons. Run 2-3, depending on the number of Blue-Eyes White Dragon you run.




Cards of Consonance

Spoiler:

Spoiler:
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

Run 2.


Dragon Shrine

Spoiler:

Spoiler:
Send 1 Dragon-Type monster from your Deck to the Graveyard, then, if that monster in your Graveyard is a Dragon-Type Normal Monster, you can send 1 more Dragon-Type monster from your Deck to the Graveyard. You can only activate 1 "Dragon Shrine" per turn

Run 3. If you need an explanation as to why we run 3, get off the forum please.




Soul Charge

Spoiler:

Spoiler:
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.

I heard generic versions Rekindling are pretty good. Run 3.


Gold Sarcophagus

Spoiler:
Spoiler:
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

This card tutors for your Rulers while letting you plus. Run 1.

Upstart Goblin

Spoiler:

Spoiler:
Draw 1 card, then your opponent gains 1000 Life Points.
You want to see your key cards ASAP. Running a 37 card deck helps you with that. Run 3
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